Перейти к содержанию

GAME BOY PHOTO MALVEKE

  • GAME BOY PHOTO MALVEKE logo GAME BOY PHOTO MALVEKE for GPIO GPIO


    loading="lazy"

    Game Boy Camera save RAM photo to BMP from the Flipper Zero.

  • Information about application


    • Author: Esteban Fuentealba
    • Version: 2.1
    • Updated at: 2024-03-18
    • Downloads: 0

    Official Web Installer

Description

GAME BOY PHOTO MALVEKE

Introduction

Features

  • Extract "large" photos of 4 colors (128x112) into .BMP format.
  • Extract a single photo or batch extract all photos.
  • Implement a Photo Viewer within Flipper Zero.
  • Restore deleted photos.
  • Modify the Color Palette.

Instructions for use.

These instructions assume that you are starting at the Flipper Zero desktop. Otherwise, press the Back button until you are at the desktop.

  • Press the OK button on the Flipper to open the main menu.
  • Choose Applications from the menu.
  • Choose GPIO from the submenu.
  • Choose GB GAME BOY PHOTO
  • For the next step, you'll need a .SAV file extracted from the GAME BOY Camera's RAM. If you don't have one, you can use the MALVEKE GAME BOY Cartridge (GB/GBC) app to save the RAM.
  • Press the OK to enter to menu, After selecting the .SAV file, it will display the main menu.
  • Photo Viewer, a simple image viewer where you navigate between photos using LEFT/RIGHT. Since the images are 128x112, you scroll vertically using the UP and DOWN keys.
    • You can save the currently displayed image to the Flipper Zero's SD card by pressing the OK button. The image will be saved in the SD Card/apps_data/malveke/photos folder.
  • Export all allows you to export all the images. Simply press the OK button and wait for the transfer of all images.
    • The images will be saved in the SD Card/apps_data/malveke/photos folder.
  • Settings: General application configurations.
    • Palette: Configure the color palette; there are over 50 palettes to choose from. By default, it's set to Black and White.
    • Info: displays which images have been deleted.
  • Press the Back to back to principal menu.

TODO

  • Refactor Code
  • For BMP, avoid using memory to generate images; write directly to files.
  • Exhibit and view images through a Web Server interface.
  • Add frames to images.
  • Configure dimension upscaling.
  • Export to other file formats.
  • Extract Game Faces.

Changelog

Changelog - Patch Notes

Version 2.1

Fix FuriHalRtc: new datetime lib.

Version 2.0

Implement new serial API with new module expansion protocol.

Version 1.0

The initial version of the application includes features to view and export images stored on a GAME BOY Camera cartridge.