Pokemon Trade Tool¶
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Pokemon Trade Tool for GPIO
Pokemon exchange from Flipper Zero to Game Boy, supports Generation I & II non-Japanese games
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Information about application
- Author: Kris Bahnsen, Esteban Fuentealba, ProteanReverie, Darryn Cull
- Version: 2.2
- Updated at: 2024-06-17
- Downloads: 0
Description¶
GAME BOY Pokemon Trading MALVEKE¶
Introduction¶
Tool for trading Pokemon from the Flipper Zero to Generation I and II Game Boy games (Red, Blue, Yellow, Gold, Silver, and Crystal). In addition to creating and trading Pokemon to a Game Boy game, the Flipper can be used to modify an existing Pokemon traded to the Flipper and trading it back to the Game Boy!
No longer causes the OK button to break when using the pinout for older MALVEKE (MLVK2.5) PCBs! Users of MALVEKE PCBs Rev. <= 2.5 no longer need to reset the Flipper after a trade and are able to modify the traded Pokemon!
See the project's README on GitHub https://github.com/KBEmbedded/Flipper-Zero-Game-Boy-Pokemon-Trading/blob/main/README.md for more detailed instructions on the application and all of the customization options for Pokemon.
Connection: Flipper Zero GPIO - Game Boy¶
See the project's README on GitHub https://github.com/kbembedded/Flipper-Zero-Game-Boy-Pokemon-Trading/blob/main/README.md#hardware-interface for Link Cable interface adapters available on Tindie.
The Original pinout is as follows:
Cable Game Link (Socket) | Flipper Zero GPIO |
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6 (GND) | 8 (GND) |
5 (CLK) | 6 (B2) |
3 (SI) | 7 (C3) |
2 (SO) | 5 (B3) |
Using the "Select Pinout" option, the Original, MALVEKE (MLVK2.5), or any custom pin configuration can be selected as well.
How Does it Work?¶
Game Boy and Game Boy color games communicate using a synchronous serial protocol; similar to SPI without a chip select line. The Pokemon games themselves arbitrate which unit is driving the clock; this application lets the Game Boy drive the clock every time. Like SPI, data is full-duplex bidirectional, and uses 3 signals:
- A clock signal (CLK).
- An output signal (Serial Out or SO).
- An input signal (Serial In or SI).
The Game Boy itself uses a shift register to clock data in and out.
Tested to Support Game Boy models¶
- Game Boy Color (GBC)
- Game Boy Advance (GBA)
- Game Boy Advance SP (GBA SP)
- Analogue Pocket
Changelog¶
Changelog - Patch Notes¶
Version 2.2¶
New Features - Update to gblink v0.63 which includes saving/loading of pin configurations for the EXT link interface
Version 2.1¶
New Features - Add ability to reset trade state without affecting current Pokemon being configured
Refactor - Move files, consolidate files where appropriate, change scene management to be more in-line with Flipper paradigms
Version 2.0¶
Bug Fixes
- Older MALVEKE style pinout no longer breaks OK button, MALVEKE users now able to modify traded Pokemon
New Features
- Generation II support (Gold, Silver, Crystal)
- Ability to configure name, level, held item, moveset, EV/IV, shininess, gender, pokerus, Unown form, OT ID/name - Custom Sprite Art for all Pokemon, all sprites are the full 56x56 px size
- Better state synchronization during trades, able to request canceling a trade - Exit confirmation to prevent accidentally losing configuration
- Add main menu to select generation and pinout
- Adjust Trade and Select views to show full sprite, with proper transparency
Refactor - Sprites moved to file on SD card
- Create accessors for generically modifying Pokemon struct data